Keyword search (4,163 papers available)

"Kersten-Oertel M" Authored Publications:

Title Authors PubMed ID
1 Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study Titov A; Drouin S; Kersten-Oertel M; 41341989
ENCS
2 Surgical hyperspectral imaging: a systematic review Ali HM; Xiao Y; Kersten-Oertel M; 40824764
ENCS
3 Assessment of cognitive load in the context of neurosurgery Di Giovanni DA; Kersten-Oertel M; Drouin S; Collins DL; 40650801
PERFORM
4 Exploring interaction paradigms for segmenting medical images in virtual reality Jones Z; Drouin S; Kersten-Oertel M; 40402355
ENCS
5 CASCADE-FSL: Few-shot learning for collateral evaluation in ischemic stroke Aktar M; Tampieri D; Xiao Y; Rivaz H; Kersten-Oertel M; 40250214
ENCS
6 A database of magnetic resonance imaging-transcranial ultrasound co-registration Alizadeh M; Collins DL; Kersten-Oertel M; Xiao Y; 39920905
SOH
7 Guest editorial: Papers from the 18th joint workshop on Augmented Environments for Computer Assisted Interventions (AE-CAI) at MICCAI 2024: Guest editors' foreword Linte CA; Yaniv Z; Chen E; Drouin S; Kersten-Oertel M; McLeod J; Sarikaya D; Wang J; 39834896
ENCS
8 iSurgARy: A mobile augmented reality solution for ventriculostomy in resource-limited settings Asadi Z; Castillo JP; Asadi M; Sinclair DS; Kersten-Oertel M; 39816703
ENCS
9 Virtual reality-based preoperative planning for optimized trocar placement in thoracic surgery: A preliminary study Harirpoush A; Rakovich G; Kersten-Oertel M; Xiao Y; 39720764
ENCS
10 Correction: LapBot-Safe Chole: validation of an artificial intelligence-powered mobile game app to teach safe cholecystectomy St John A; Khalid MU; Masino C; Noroozi M; Alseidi A; Hashimoto DA; Altieri M; Serrot F; Kersten-Oertel M; Madani A; 39317911
ENCS
11 Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game Noroozi M; St John A; Masino C; Laplante S; Hunter J; Brudno M; Madani A; Kersten-Oertel M; 39052314
ENCS
12 A usability analysis of augmented reality and haptics for surgical planning Kazemipour N; Hooshiar A; Kersten-Oertel M; 38942947
ENCS
13 Virtual and Augmented Reality in Ventriculostomy: A Systematic Review Alizadeh M; Xiao Y; Kersten-Oertel M; 38823448
ENCS
14 A decade of progress: bringing mixed reality image-guided surgery systems in the operating room Asadi Z; Asadi M; Kazemipour N; Léger É; Kersten-Oertel M; 38794834
ENCS
15 Papers from the 17th Joint Workshop on Augmented Environments for Computer Assisted Interventions at MICCAI 2023: Guest Editors' Foreword Linte CA; Yaniv Z; Chen E; Dou Q; Drouin S; Kalia M; Kersten-Oertel M; McLeod J; Sarikaya D; 38638501
CONCORDIA
16 Breamy: An augmented reality mHealth prototype for surgical decision-making in breast cancer Najafi N; Addie M; Meterissian S; Kersten-Oertel M; 38638506
ENCS
17 SCANED: Siamese collateral assessment network for evaluation of collaterals from ischemic damage Aktar M; Xiao Y; Tehrani AKZ; Tampieri D; Rivaz H; Kersten-Oertel M; 38364600
ENCS
18 Deep learning for collateral evaluation in ischemic stroke with imbalanced data Aktar M; Reyes J; Tampieri D; Rivaz H; Xiao Y; Kersten-Oertel M; 36635594
ENCS
19 Automatic collateral circulation scoring in ischemic stroke using 4D CT angiography with low-rank and sparse matrix decomposition. Aktar M, Tampieri D, Rivaz H, Kersten-Oertel M, Xiao Y 32662055
ENCS
20 MARIN: an open-source mobile augmented reality interactive neuronavigation system. Léger É; Reyes J; Drouin S; Popa T; Hall JA; Collins DL; Kersten-Oertel M; 32323206
PERFORM
21 Augmented reality mastectomy surgical planning prototype using the HoloLens template for healthcare technology letters. Amini S, Kersten-Oertel M 32038868
PERFORM
22 Cognitive load associations when utilizing auditory display within image-guided neurosurgery. Plazak J, DiGiovanni DA, Collins DL, Kersten-Oertel M 30997635
ENCS
23 Quantifying attention shifts in augmented reality image-guided neurosurgery. Léger É, Drouin S, Collins DL, Popa T, Kersten-Oertel M 29184663
PERFORM
24 Distance sonification in image-guided neurosurgery. Plazak J, Drouin S, Collins L, Kersten-Oertel M 29184665
PERFORM
25 Combining intraoperative ultrasound brain shift correction and augmented reality visualizations: a pilot study of eight cases. Gerard IJ, Kersten-Oertel M, Drouin S, Hall JA, Petrecca K, De Nigris D, Di Giovanni DA, Arbel T, Collins DL 29392162
PERFORM
26 Gesture-based registration correction using a mobile augmented reality image-guided neurosurgery system. Léger É, Reyes J, Drouin S, Collins DL, Popa T, Kersten-Oertel M 30800320
PERFORM

 

Title:Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study
Authors:Titov ADrouin SKersten-Oertel M
Link:https://pubmed.ncbi.nlm.nih.gov/41341989/
DOI:10.2196/45828
Publication:JMIR neurotechnology
Keywords:angiographydepth cuesgamificationmedical image visualizationmobile gamesmobile phonevolume visualization
PMID:41341989 Category: Date Added:2025-12-04
Dept Affiliation: ENCS
1 Software and Information Technology Engineering Department École de Technologie Supérieure Montreal, QC Canada.
2 Gina Cody School of Computer Science and Engineering Concordia University Montreal, QC Canada.

Description:

Background: One of the bottlenecks of visualization research is the lack of volunteers for studies that evaluate new methods and paradigms. The increased availability of web-based marketplaces, combined with the possibility of implementing volume rendering, a computationally expensive method, on mobile devices, has opened the door for using gamification in the context of medical image visualization studies.

Objective: We aimed to describe a gamified study that we conducted with the goal of comparing several cerebrovascular visualization techniques and to evaluate whether gamification is a valid paradigm for conducting user studies in the domain of medical imaging.

Methods: The study was implemented in the form of a mobile game, Connect Brain, which was developed and distributed on both Android (Google LLC) and iOS (Apple Inc) platforms. Connect Brain features 2 minigames: one asks the player to make decisions about the depth of different vessels, and the other asks the player to determine whether 2 vessels are connected.

Results: The gamification paradigm, which allowed us to collect many data samples (5267 and 1810 for the depth comparison and vessel connectivity tasks, respectively) from many participants (N=111), yielded similar results regarding the effectiveness of visualization techniques to those of smaller in-laboratory studies.

Conclusions: The results of our study suggest that the gamification paradigm not only is a viable alternative to traditional in-laboratory user studies but could also present some advantages.





BookR developed by Sriram Narayanan
for the Concordia University School of Health
Copyright © 2011-2026
Cookie settings
Concordia University