| Keyword search (4,163 papers available) | ![]() |
"Serious games" Keyword-tagged Publications:
| Title | Authors | PubMed ID | |
|---|---|---|---|
| 1 | Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game | Noroozi M; St John A; Masino C; Laplante S; Hunter J; Brudno M; Madani A; Kersten-Oertel M; | 39052314 ENCS |
| 2 | LapBot-Safe Chole: validation of an artificial intelligence-powered mobile game app to teach safe cholecystectomy | St John A; Khalid MU; Masino C; Noroozi M; Alseidi A; Hashimoto DA; Altieri M; Serrot F; Kersten-Oertal M; Madani A; | 39009730 ENCS |
| 3 | Play the Pain: A Digital Strategy for Play-Oriented Research and Action | Najmeh Khalili-Mahani | 34975566 PERFORM |
| 4 | Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study. | Khalili-Mahani N, Assadi A, Li K, Mirgholami M, Rivard ME, Benali H, Sawchuk K, De Schutter B | 32213474 PERFORM |
| 5 | Exergaming in Youth and Young Adults: A Narrative Overview | O' Loughlin EK; Dutczak H; Kakinami L; Consalvo M; McGrath JJ; Barnett TA; | 32017864 PERFORM |
| Title: | Play the Pain: A Digital Strategy for Play-Oriented Research and Action | ||||
| Authors: | Najmeh Khalili-Mahani | ||||
| Link: | https://pubmed.ncbi.nlm.nih.gov/34975566/ | ||||
| DOI: | 10.3389/fpsyt.2021.746477 | ||||
| Publication: | Frontiers in psychiatry | ||||
| Keywords: | big-data; chronic pain; citizen labs; digital health; personalized medicine; play; serious games (SGs); stigma & discrimination; | ||||
| PMID: | 34975566 | Category: | Date Added: | 2022-01-03 | |
| Dept Affiliation: |
PERFORM
1 McGill Centre for Integrative Neuroscience, Montreal Neurological Institute, McGill University, Montreal, QC, Canada. 2 Division of Social & Transcultural Psychiatry, McGill University, Montreal, QC, Canada. 3 Culture and Mental Health Research Unit, Lady Davis Institute, Jewish General Hospital, Montreal, QC, Canada. 4 Technoculture, Arts and Game Centre, Milieux Institute for Art, Culture and Technology, Concordia University, Montreal, QC, Canada. 5 Patient Partner, Montreal, QC, Canada. 6 Department of Psychology, McGill University, Montreal, QC, Canada. 7 Department of Computer Science, Concordia University, Montreal, QC, Canada. 8 PERFORM Centre, Concordia University, Montreal, QC, Canada. 9 Department of Creative Art Therapies, Concordia University, Montreal, QC, Canada. 10 Department of Anesthesiology, Leiden University Medical Centre, Leiden University, Leiden, Netherlands. 11 Faculty of Dentistry, McGill University, Montreal, QC, Canada. 12 Department of Sociology, Concordia University, Montreal, QC, Canada. |
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Description: |
The value of understanding patients' illness experience and social contexts for advancing medicine and clinical care is widely acknowledged. However, methodologies for rigorous and inclusive data gathering and integrative analysis of biomedical, cultural, and social factors are limited. In this paper, we propose a digital strategy for large-scale qualitative health research, using play (as a state of being, a communication mode or context, and a set of imaginative, expressive, and game-like... |



