Keyword search (4,163 papers available)

"Virtual reality" Keyword-tagged Publications:

Title Authors PubMed ID
1 Cross-modal synchrony between music and visual motion modulates vection, urge to move, and comfort in VR Van Kerrebroeck B; Spiech C; Penhune V; Wanderley MM; 41867666
PSYCHOLOGY
2 Towards user-centered interactive medical image segmentation in VR with an assistive AI agent Spiegler P; Harirpoush A; Xiao Y; 41509996
ENCS
3 Exploring interaction paradigms for segmenting medical images in virtual reality Jones Z; Drouin S; Kersten-Oertel M; 40402355
ENCS
4 iSurgARy: A mobile augmented reality solution for ventriculostomy in resource-limited settings Asadi Z; Castillo JP; Asadi M; Sinclair DS; Kersten-Oertel M; 39816703
ENCS
5 PreVISE: an efficient virtual reality system for SEEG surgical planning Spiegler P; Abdelsalam H; Hellum O; Hadjinicolaou A; Weil AG; Xiao Y; 39735694
ENCS
6 Virtual reality-based preoperative planning for optimized trocar placement in thoracic surgery: A preliminary study Harirpoush A; Rakovich G; Kersten-Oertel M; Xiao Y; 39720764
ENCS
7 A usability analysis of augmented reality and haptics for surgical planning Kazemipour N; Hooshiar A; Kersten-Oertel M; 38942947
ENCS
8 Virtual and Augmented Reality in Ventriculostomy: A Systematic Review Alizadeh M; Xiao Y; Kersten-Oertel M; 38823448
ENCS
9 Exploring the challenges of avoiding collisions with virtual pedestrians using a dual-task paradigm in individuals with chronic moderate to severe traumatic brain injury de Aquino Costa Sousa T; Gagnon IJ; Li KZH; McFadyen BJ; Lamontagne A; 38755606
PERFORM
10 Effects of color cues on eye-hand coordination training with a mirror drawing task in virtual environment Alrubaye Z; Hudhud Mughrabi M; Manav B; Batmaz AU; 38288362
ENCS
11 At-home computerized executive-function training to improve cognition and mobility in normal-hearing adults and older hearing aid users: a multi-centre, single-blinded randomized controlled trial Downey R; Gagné N; Mohanathas N; Campos JL; Pichora-Fuller KM; Bherer L; Lussier M; Phillips NA; Wittich W; St-Onge N; Gagné JP; Li K; 37864139
PERFORM
12 Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review. Ferrari M, McIlwaine SV, Reynolds JA, Archie S, Boydell K, Lal S, Shah JL, Henderson J, Alvarez-Jimenez M, Andersson N, Boruff J, Nielsen RKL, Iyer SN 32579117
CONCORDIA
13 Effects of Age on Dual-Task Walking While Listening Victoria Nieborowska 30239280
PERFORM

 

Title:Exploring interaction paradigms for segmenting medical images in virtual reality
Authors:Jones ZDrouin SKersten-Oertel M
Link:https://pubmed.ncbi.nlm.nih.gov/40402355/
DOI:10.1007/s11548-025-03424-y
Publication:International journal of computer assisted radiology and surgery
Keywords:ContoursInteraction methodsRadiologySegmentationVirtual reality
PMID:40402355 Category: Date Added:2025-05-22
Dept Affiliation: ENCS
1 Computer Science and Software Engineering, Concordia University, 1455 De Maisonneuve Blvd. W., Montreal, QC, H3G 1M8, Canada. zacharyjonesmail@gmail.com.
2 Département de Génie Logiciel Et TI, École de Technologie Supérieure, 1100 R. Notre Dame O, Montreal, QC, H3C 1K3, Canada.
3 Computer Science and Software Engineering, Concordia University, 1455 De Maisonneuve Blvd. W., Montreal, QC, H3G 1M8, Canada.

Description:

Purpose: Virtual reality (VR) can offer immersive platforms for segmenting complex medical images to facilitate a better understanding of anatomical structures for training, diagnosis, surgical planning, and treatment evaluation. These applications rely on user interaction within the VR environment to manipulate and interpret medical data. However, the optimal interaction schemes and input devices for segmentation tasks in VR remain unclear. This study compares user performance and experience using two different input schemes.

Methods: Twelve participants segmented 6 CT/MRI images using two input methods: keyboard and mouse (KBM) and motion controllers (MCs). Performance was assessed using accuracy, completion time, and efficiency. A post-task questionnaire measured users' perceived performance and experience.

Results: No significant overall time difference was observed between the two input methods, though KBM was faster for larger segmentation tasks. Accuracy was consistent across input schemes. Participants rated both methods as equally challenging, with similar efficiency levels, but found MCs more enjoyable to use.

Conclusion: These findings suggest that VR segmentation software should support flexible input options tailored to task complexity. Future work should explore enhancements to motion controller interfaces to improve usability and user experience.





BookR developed by Sriram Narayanan
for the Concordia University School of Health
Copyright © 2011-2026
Cookie settings
Concordia University