Keyword search (4,163 papers available)

"cue" Keyword-tagged Publications:

Title Authors PubMed ID
1 Tuned to walk: cue type, beat perception, and gait dynamics during rhythmic stimulation in aging Parker A; Dalla Bella S; Penhune VB; Young L; Grenet D; Li KZH; 41661338
PSYCHOLOGY
2 Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study Titov A; Drouin S; Kersten-Oertel M; 41341989
ENCS
3 Effects of Audiovisual Cues on Game Immersion during Simulated Slot Machine Gambling Arshad F; Ferrari MA; Murch WS; Cherkasova MV; Limbrick-Oldfield EH; Winstanley CA; Clark L; 40504292
PSYCHOLOGY
4 Antipredator decisions of male Trinidadian guppies ( em Poecilia reticulata /em ) depend on social cues from females Brusseau AJP; Feyten LEA; Crane AL; Ramnarine IW; Ferrari MCO; Brown GE; 40264715
BIOLOGY
5 Verbal and nonverbal disagreement in an ELF academic discussion task Liu C; McDonough K; Trofimovich P; Uludag P; 38221977
EDUCATION
6 Augmenting glutamatergic, but not dopaminergic, activity in the nucleus accumbens shell disrupts responding to a discrete alcohol cue in an alcohol context Valyear MD; Brown A; Deyab G; Villaruel FR; Lahlou S; Caporicci-Dinucci N; Chaudhri N; 38185906
PSYCHOLOGY
7 Modulation of cue value and the augmentation of heroin seeking in chronically food-restricted male rats under withdrawal Firas Sedki 37714221
CSBN
8 Do trauma cue exposure and/or PTSD symptom severity intensify selective approach bias toward cannabis cues in regular cannabis users with trauma histories? DeGrace S; Romero-Sanchiz P; Tibbo P; Barrett S; Arenella P; Cosman T; Atasoy P; Cousijn J; Wiers R; Keough MT; Yakovenko I; O' Connor R; Wardell J; Rudnick A; Nicholas Carleton R; Heber A; Stewart SH; 37625353
PSYCHOLOGY
9 A new circuit underlying the renewal of appetitive Pavlovian responses: Commentary on Brown and Chaudhri (2022) Valyear MD; Britt JP; 36700576
CSBN
10 Learning processes in relapse to alcohol use: lessons from animal models Valyear MD; LeCocq MR; Brown A; Villaruel FR; Segal D; Chaudhri N; 36264342
PSYCHOLOGY
11 Disturbance cues function as a background risk cue but not as an associative learning cue in tadpoles Rivera-Hernández IAE; Crane AL; Pollock MS; Ferrari MCO; 35099624
BIOLOGY
12 The Role of Context Conditioning in the Reinstatement of Responding to an Alcohol-Predictive Conditioned Stimulus LeCocq MR; Sun S; Chaudhri N; 34852244
PSYCHOLOGY
13 Exploratory decisions of Trinidadian guppies when uncertain about predation risk Crane AL; Demers EE; Feyten LEA; Ramnarine IW; Brown GE; 34741669
BIOLOGY
14 Exploring how product descriptors and packaging colors impact consumers' perceptions of plant-based meat alternative products Sucapane D; Roux C; Sobol K; 34242733
JMSB
15 Early-life and parental predation risk shape fear acquisition in adult minnows. Crane AL, Meuthen D, Thapa H, Ferrari MCO, Brown GE 33125574
BIOLOGY
16 Cue-alcohol associative learning in female rats. Cofresí RU, Monfils MH, Chaudhri N, Gonzales RA, Lee HJ 31002878
PSYCHOLOGY
17 Sender and receiver experience alters the response of fish to disturbance cues. Goldman JA, Feyten LEA, Ramnarine IW, Brown GE 32440286
BIOLOGY
18 High-risk environments promote chemical disturbance signalling among socially familiar Trinidadian guppies. Crane AL, Feyten LEA, Ramnarine IW, Brown GE 32296954
BIOLOGY
19 A self-initiated cue-reward learning procedure for neural recording in rodents. Reverte I, Volz S, Alhazmi FH, Kang M, Kaufman K, Chan S, Jou C, Iordanova MD, Esber GR 32135212
CSBN
20 Context controls the timing of responses to an alcohol-predictive conditioned stimulus. Valyear MD, Chaudhri N 32017964
PSYCHOLOGY
21 Considering Drug-Associated Contexts in Substance Use Disorders and Treatment Development. LeCocq MR, Randall PA, Besheer J, Chaudhri N 31898285
CSBN
22 Conservation through the lens of (mal)adaptation: Concepts and meta-analysis. Derry AM, Fraser DJ, Brady SP, Astorg L, Lawrence ER, Martin GK, Matte JM, Negrín Dastis JO, Paccard A, Barrett RDH, Chapman LJ, Lane JE, Ballas CG, Close M, Crispo E 31417615
BIOLOGY
23 Processing of Acoustic Information in Lexical Tone Production and Perception by Pediatric Cochlear Implant Recipients. Deroche MLD, Lu HP, Lin YS, Chatterjee M, Peng SC 31281237
PSYCHOLOGY
24 Distance sonification in image-guided neurosurgery. Plazak J, Drouin S, Collins L, Kersten-Oertel M 29184665
PERFORM

 

Title:Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study
Authors:Titov ADrouin SKersten-Oertel M
Link:https://pubmed.ncbi.nlm.nih.gov/41341989/
DOI:10.2196/45828
Publication:JMIR neurotechnology
Keywords:angiographydepth cuesgamificationmedical image visualizationmobile gamesmobile phonevolume visualization
PMID:41341989 Category: Date Added:2025-12-04
Dept Affiliation: ENCS
1 Software and Information Technology Engineering Department École de Technologie Supérieure Montreal, QC Canada.
2 Gina Cody School of Computer Science and Engineering Concordia University Montreal, QC Canada.

Description:

Background: One of the bottlenecks of visualization research is the lack of volunteers for studies that evaluate new methods and paradigms. The increased availability of web-based marketplaces, combined with the possibility of implementing volume rendering, a computationally expensive method, on mobile devices, has opened the door for using gamification in the context of medical image visualization studies.

Objective: We aimed to describe a gamified study that we conducted with the goal of comparing several cerebrovascular visualization techniques and to evaluate whether gamification is a valid paradigm for conducting user studies in the domain of medical imaging.

Methods: The study was implemented in the form of a mobile game, Connect Brain, which was developed and distributed on both Android (Google LLC) and iOS (Apple Inc) platforms. Connect Brain features 2 minigames: one asks the player to make decisions about the depth of different vessels, and the other asks the player to determine whether 2 vessels are connected.

Results: The gamification paradigm, which allowed us to collect many data samples (5267 and 1810 for the depth comparison and vessel connectivity tasks, respectively) from many participants (N=111), yielded similar results regarding the effectiveness of visualization techniques to those of smaller in-laboratory studies.

Conclusions: The results of our study suggest that the gamification paradigm not only is a viable alternative to traditional in-laboratory user studies but could also present some advantages.





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