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Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis

Author(s): O'Loughlin E, Sabiston CM, Kakinami L, McGrath JJ, Consalvo M, O'Loughlin JL, Barnett TA,

CONCLUSIONS: RTEX is a psychometrically sound scale with four factors that measure reasons to exergame. Replication of these findings is needed in larger, more diverse samples.

Article GUID: 32538792

Factors Associated with Sustained Exergaming: Longitudinal Investigation.

Author(s): O'Loughlin EK, Barnett TA, McGrath JJ, Consalvo M, Kakinami L

JMIR Serious Games. 2019 Jul 31;7(2):e13335 Authors: O'Loughlin EK, Barnett TA, McGrath JJ, Consalvo M, Kakinami L

Article GUID: 31368440


Title:Factors Associated with Sustained Exergaming: Longitudinal Investigation.
Authors:O'Loughlin EKBarnett TAMcGrath JJConsalvo MKakinami L
Link:https://www.ncbi.nlm.nih.gov/pubmed/31368440?dopt=Abstract
DOI:10.2196/13335
Category:JMIR Serious Games
PMID:31368440
Dept Affiliation: CONCORDIA
1 Concordia University, Montreal, QC, Canada.
2 Centre de Recherche du Centre Hospitalier de l'Université de Montréal, Montreal, QC, Canada.
3 Le Centre L'Institut National de la Recherche Scientifique-Institut Armand-Frappier, Laval, QC, Canada.

Description:

Factors Associated with Sustained Exergaming: Longitudinal Investigation.

JMIR Serious Games. 2019 Jul 31;7(2):e13335

Authors: O'Loughlin EK, Barnett TA, McGrath JJ, Consalvo M, Kakinami L

Abstract

BACKGROUND: Exergaming is technology-driven physical activity (PA) which, unlike traditional video game play, requires that participants be physically active to play the game. Exergaming may have potential to increase PA and decrease sedentary behavior in youth, but little is known about sustained exergaming.

OBJECTIVE: The objectives of this study were to describe the frequency, correlates, and predictors of sustained exergaming.

METHODS: Data were available in AdoQuest (2005-11), a longitudinal investigation of 1843 grade 5 students in Montréal, Canada. This analysis used data from grade 9 (2008-09) and 11 (2010-11). Participants at Time 1 (T1; mean age 14 years, SD 0.8 ) who reported past-week exergaming (n=186, 19.1% of AdoQuest sample) completed mailed self-report questionnaires at Time 2 (T2; mean age 16 years, SD 0.8). Independent sociodemographic, psychological, and behavioral correlates (from T2)/predictors (from T1 or earlier) were identified using multivariable logistic regression.

RESULTS: Of 186 exergamers at T1, 81 (44%) reported exergaming at T2. Being female and having higher introjected regulation (ie, a type of PA motivation indicative of internalizing PA as a behavior) were independent correlates. None of the predictors investigated were associated with sustained exergaming.

CONCLUSIONS: Almost half of grade 9 exergamers sustained exergaming for 2 years. Exergaming may be a viable approach to help adolescents engage in and sustain PA during adolescence. Sex and PA motivation may be important in the sustainability of exergaming.

PMID: 31368440 [PubMed]